How To Make a Video Game - It's Free, and Not as Hard as You Think

Video Game making has evolved dramaticallyDraw floor plans of any buildings and dungeons.
over the past decade. It used to be a world filledPlace the rooms and all the structures. To aid in
with tedious hours of programming in a languagethe visualization of your buildings and rooms you
like C. But today there are readily available toolsshould draw sketches of key areas. Are there
that do all this programming work for you andtemples? What will they look like? What are the
allow you to focus on the creative task of buildingunique things about your game? Draw sketches
a fantasy world game.Finding and Using theof these. Once all the concepts are detailed, and
SoftwareThere are many free for public useyour vision of the world is created you can begin
video game software suites and they are all verythe actual software creation of your game. This
similar. If you learn how to use one of them youtranslates your game from its paper version to
can readily transfer your skills to the others. Andits computer version.
if you are serious about your video game making,Professional video game design companies spend
the skills you learn with the free software are aan enormous amount of time in this phase of
good foundation for working with the high-endgame development. They work out every detail
software tools that the professionals use. You canand make drawings and sketches of every room,
easily find any number of these free softwareevery character, and every scene. You do not
applications by using a popular search engine. Twohave to design your game with this level of detail
of them that I have used are the Genesis gamebut you should make it as detailed as possible.
engine and the Reality Factory gameEvery hour of work you do in this stage of the
development suite.Five Steps to Making a Videoprocess will save you several hours of work in
GameThere are five basic steps to making athe next step.Step Two - Building the wire-frame
video game. These are the steps thatof your gameIn this step of creating your video
professional developers take when making agame you make an overall shell that the whole
cutting edge game and they are the same stepsgame will be played in. These are the boundaries
you take when making a small game that youof the game world. Inside this game world you
and your friends can enjoy.Step One - Design onplace all of the inanimate objects whether they be
PaperThe very first thing you have to do whenoutside terrain features or inside objects like
designing a video game is to get it down onrooms and furniture. This stage is where all of the
paper. This is the most over-looked step and it isinanimate objects are created and placed in your
also the number one mistake that many buddingcomputerized world. It is a complete world
game designers make. If we compare thewithout any animals, beasts or characters. When
process of making a video game to the processyou do this you are simply building and placing all
of building a house this step would be like drawingthe objects where they belong and defining their
up the blueprints. Before building a house youshape.This-step is commonly called "wire-framing"
have to get everything into the blueprints so youbecause the end result will look like a drawing with
can know exactly what you are building, wheremany wires in three dimensional locations that
everything goes and what everything looks like.define and show all of the various shapes and
This holds true with game design. Before yousurfaces of your game. After the wire framing is
start making your video game you have tocomplete you will bring it to life by applying
conceptualize it. You have to draw out on papertextures to all the surfaces. Step Three -
what the game looks like, where everything goesTexturingThis "texturing" of the game is a simple
and to take this one step further than homeprocess of selecting a surface then choosing a
building you have to write a script so you cantexture that will be applied to it. All game
understand what will happen in your game. Thisdevelopment software comes with a library of
script doesn't have to be complex. It can be asready to used textures that you can choose
easy as "The player has to work his way throughfrom and apply to surfaces with a single click of
the dungeon and find the Sword of Happiness toyour mouse. Professional game companies spend
complete the game".Maps and SketchesYouran extraordinary amount of time creating their
video game is a complete world that a player willown textures and applying them to the
be able to walk around in and this means that thewire-frames of their games. It is this texturing
first thing you should make is a map of the wholethat gives a game it's own unique look and feel. It
world whether it is an outdoor world or an indooris a very important part of game design and
dungeon-like world. When you do this it gives youcompanies have people dedicated to just creating
a base to start with. When making your videotextures for their worlds. Games can be
game one of the first things you will do is createcomposed of thousands of unique textures and
a large box that contains your whole world. Insideon any professional game development team this
this box is where you will place all of the variousjob of creating textures is a full time job.Step
objects of your game. If your map has outdoorFour - Placing entities in your worldEntities are the
areas you will put in it the terrain features likeplayers in your game or objects in your game
mountains, rivers, bridges and building. If it isthat either move or interact with the player.
strictly an inside world you will map out all of theThese entities have two unique components that
various rooms.After you have your overall maphave to be designed -what they look like and
completed you can work down into the details.what they do.