| Video Game making has evolved dramatically | | | | Draw floor plans of any buildings and dungeons. |
| over the past decade. It used to be a world filled | | | | Place the rooms and all the structures. To aid in |
| with tedious hours of programming in a language | | | | the visualization of your buildings and rooms you |
| like C. But today there are readily available tools | | | | should draw sketches of key areas. Are there |
| that do all this programming work for you and | | | | temples? What will they look like? What are the |
| allow you to focus on the creative task of building | | | | unique things about your game? Draw sketches |
| a fantasy world game.Finding and Using the | | | | of these. Once all the concepts are detailed, and |
| SoftwareThere are many free for public use | | | | your vision of the world is created you can begin |
| video game software suites and they are all very | | | | the actual software creation of your game. This |
| similar. If you learn how to use one of them you | | | | translates your game from its paper version to |
| can readily transfer your skills to the others. And | | | | its computer version. |
| if you are serious about your video game making, | | | | Professional video game design companies spend |
| the skills you learn with the free software are a | | | | an enormous amount of time in this phase of |
| good foundation for working with the high-end | | | | game development. They work out every detail |
| software tools that the professionals use. You can | | | | and make drawings and sketches of every room, |
| easily find any number of these free software | | | | every character, and every scene. You do not |
| applications by using a popular search engine. Two | | | | have to design your game with this level of detail |
| of them that I have used are the Genesis game | | | | but you should make it as detailed as possible. |
| engine and the Reality Factory game | | | | Every hour of work you do in this stage of the |
| development suite.Five Steps to Making a Video | | | | process will save you several hours of work in |
| GameThere are five basic steps to making a | | | | the next step.Step Two - Building the wire-frame |
| video game. These are the steps that | | | | of your gameIn this step of creating your video |
| professional developers take when making a | | | | game you make an overall shell that the whole |
| cutting edge game and they are the same steps | | | | game will be played in. These are the boundaries |
| you take when making a small game that you | | | | of the game world. Inside this game world you |
| and your friends can enjoy.Step One - Design on | | | | place all of the inanimate objects whether they be |
| PaperThe very first thing you have to do when | | | | outside terrain features or inside objects like |
| designing a video game is to get it down on | | | | rooms and furniture. This stage is where all of the |
| paper. This is the most over-looked step and it is | | | | inanimate objects are created and placed in your |
| also the number one mistake that many budding | | | | computerized world. It is a complete world |
| game designers make. If we compare the | | | | without any animals, beasts or characters. When |
| process of making a video game to the process | | | | you do this you are simply building and placing all |
| of building a house this step would be like drawing | | | | the objects where they belong and defining their |
| up the blueprints. Before building a house you | | | | shape.This-step is commonly called "wire-framing" |
| have to get everything into the blueprints so you | | | | because the end result will look like a drawing with |
| can know exactly what you are building, where | | | | many wires in three dimensional locations that |
| everything goes and what everything looks like. | | | | define and show all of the various shapes and |
| This holds true with game design. Before you | | | | surfaces of your game. After the wire framing is |
| start making your video game you have to | | | | complete you will bring it to life by applying |
| conceptualize it. You have to draw out on paper | | | | textures to all the surfaces. Step Three - |
| what the game looks like, where everything goes | | | | TexturingThis "texturing" of the game is a simple |
| and to take this one step further than home | | | | process of selecting a surface then choosing a |
| building you have to write a script so you can | | | | texture that will be applied to it. All game |
| understand what will happen in your game. This | | | | development software comes with a library of |
| script doesn't have to be complex. It can be as | | | | ready to used textures that you can choose |
| easy as "The player has to work his way through | | | | from and apply to surfaces with a single click of |
| the dungeon and find the Sword of Happiness to | | | | your mouse. Professional game companies spend |
| complete the game".Maps and SketchesYour | | | | an extraordinary amount of time creating their |
| video game is a complete world that a player will | | | | own textures and applying them to the |
| be able to walk around in and this means that the | | | | wire-frames of their games. It is this texturing |
| first thing you should make is a map of the whole | | | | that gives a game it's own unique look and feel. It |
| world whether it is an outdoor world or an indoor | | | | is a very important part of game design and |
| dungeon-like world. When you do this it gives you | | | | companies have people dedicated to just creating |
| a base to start with. When making your video | | | | textures for their worlds. Games can be |
| game one of the first things you will do is create | | | | composed of thousands of unique textures and |
| a large box that contains your whole world. Inside | | | | on any professional game development team this |
| this box is where you will place all of the various | | | | job of creating textures is a full time job.Step |
| objects of your game. If your map has outdoor | | | | Four - Placing entities in your worldEntities are the |
| areas you will put in it the terrain features like | | | | players in your game or objects in your game |
| mountains, rivers, bridges and building. If it is | | | | that either move or interact with the player. |
| strictly an inside world you will map out all of the | | | | These entities have two unique components that |
| various rooms.After you have your overall map | | | | have to be designed -what they look like and |
| completed you can work down into the details. | | | | what they do. |